I can confirm that this is not working as expected, but please note that it’s not only when using Animation Clip, but also when translating the parent gameobject via say for example, a Translate To clip. The reason is quite technical, but the short version of this, is that when you let go of the mouse click (after scrubbing the timer), the cutscene is evaluated. What happens when re-evaluating is that the time moves back to zero and then back to the current (mouse click over) time.
This of course happens behind the scenes in a single frame, but the problem with that instant re-evaluation is that certain clips (like Set Parent which may interact with other clips on separate Actor Groups like in your case example) will not re-evaluate correctly. When “playing” the cutscene normally however this behaviour should not happen (or does it in your case?).
At this point, yes, I can confirm that this is unexpected behaviour and thus a bug that requires fixing. I may need to rethink the implementation of how re-evaluating the cutscene is done.
Can you please confirm whether or not it works correctly when “playing” the cutscene normally however?
Thank you!
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