Reply To: When using FinalIK's "LookAt" clip, "Eye" lookat will remain after fade out

Slate Forums Support When using FinalIK's "LookAt" clip, "Eye" lookat will remain after fade out Reply To: When using FinalIK's "LookAt" clip, "Eye" lookat will remain after fade out

#2128
minad
Participant

Upon closer inspection, there seems to be a problem with the human rig structure I am dealing with.

The body and head are completely separated, and the head object with the jaw and the bones of both eyes is parented to the hierarchy of the headbone of the torso to accommodate the character’s change of clothes.

The character’s Humanoid rig settings Eye bones are tied to the body object’s Eye bones.

In the LookAtIK setting, the bones of the Spine Chest Head refer to the torso object bones, and the Eye bones refer to the head object Eye bones.

LookAt other than Slate works fine with this.

I think it worked fine with older versions of SLATE.

Also, LookAtIK doesn’t seem to be working properly without AnimatorTrack.

Is Slate getting the Humanoid rig of the actor and doing its own processing?