Reply To: Any way to prevent rotations from being normalized it? Or use Quaternions?

Slate Forums Support Any way to prevent rotations from being normalized it? Or use Quaternions? Reply To: Any way to prevent rotations from being normalized it? Or use Quaternions?

#2181
dgoyette
Participant

It’s both in Editor and in Play Mode. However, to be more specific, I only record keyframes while in Editor. But since it records the “truncated” Vector3 values, it plays them back in the undesirable way both when previewing the cutscene and when actually playing the cutscene in Play mode.