Thanks a lot Gavalakis for your response, I am a bit late to answer…
_ How didn’ I saw these right click options in 3D view…! Can even delete the point, Very nice !
_ xyw gizmo handles, yes yes yes please !
_ I tried the FollowPathMod packakge, that works, but… the gimbal-disease “strikes again”… I mean there is orientation issue that occures when X or Y up vector is choosen during path motion. Anyway, it is a good start and I keep my Parent-workaround for now.
_ The otion of the “Look ahead” would still be great in “AnimateOnPath” because the “FollowPath” Action only allows to start the motion at the begining, finish at the end… Animatable parameter “PositionOnPath” is a great feature but not available with the “FollowPath” Action (not sure if I Am clear…). I realize it is almost a request to a single Universal-Path Action with all options included …? Choosing PositionOnPath/UseConstantSpeed/AnimatedSpeed(does not exists yet), LookAtTargetPosition/LookAhead, UpVector, all in the same ActionClip…
_ For the Bezier Path bonus request, could be a “simple” import BezierCurveFile system… (Yes I know, easy to say…). Not an urgent request but could be a powerfull/EasyToSet path option.
_ Something annoying when trying to catch the handle of a point in Curve view, it is like the right gray vertical bar is on top of the point, preventing to select the point… have to move the key to the left, select the point (then the handle appears) and put it back to the right. Aware of this ? Is it Unity BuiltIn problem?
Thanks in advance,
Olivier
Olivier aka Spoutnix
Attachments:
Handle.png
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