I have just added xyz handles for path point tangents.
Yeah, I could probably unify the two clips (FollowPath and AnimateOnPath) with options to choose between various modes.
What do you mean by saying “import BezierCurveFile system” as per your bonus request? 🙂
Yes, the scrollbar is sitting on top of the keyframe. This is the Unity’s native curve editor and I can’t really do much about it, unless I hide the scrollbar. (maybe show it with a shortcut key pressed down? )
Thanks!
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