It seems that somehow the “SLATE_USE_FRAMECAPTURER” define symbol is enabled in Unitys “Poject Settings -> Player -> Scripting Define Symbols” (maybe from a previous installation?).
Please delete the Slate Rendering package (ParadoxNotion/Slate Resources/Extensions/Rendering”, then also please open up your “Project Settings” and under “Player” tab -> “Scripting Define Symbols” section, please delete the text “SLATE_USE_FRAMECAPTURER;” found there.
Please let me know if that works for you.
Thanks!
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Attachments:
SlateDefineSymbols.png
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