Slate Forums › Support › Final IK › Reply To: Final IK
Wasn’t sure if I should make another post, but it is also IK related:
Your custom look at on the character script does not reset after scrubbing past the clip end either.
It also does not seem to be happy being on the root of the prefab with the animator, and has to be attached to the skinned mesh otherwise:
NullReferenceException: Object reference not set to an instance of an object
Slate.CharacterInspector+<>c.<OnInspectorGUI>b__10_0 (UnityEngine.SkinnedMeshRenderer s) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Characters/Editor/CharacterInspector.cs:74)
System.Linq.Enumerable+WhereArrayIterator1[TSource].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
1[TSource].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
Slate.CharacterInspector.OnInspectorGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Characters/Editor/CharacterInspector.cs:74)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <1b64b06f536e44ebb2ace8cd6da8538a>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Thanks
Cas
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