Reply To: Final IK

Slate Forums Support Final IK Reply To: Final IK

#2254
casanuda
Participant

Hi,

Final IK test 1:
There is only one track – an action track with Final IK look at.
If I scrub forward through, it will blend the look at in, but it will not blend out at the end of the clip.
If I scrub backwards through the clip it continues adding to the look at.
And finally if I keep scrubbing backwards and forwards,it just seems to keep constantly adding to the look at.

Final IK test 2:
Action track and an animation track with clip.
This does not even trigger the look at, the animation goes a bit crazy with the ik trying to work but being over-ridden by the animation.
This is the same whether I have action over animation or other way around.

Character script 1:
I get a similar problem as Final IK, the look at triggers, but does not blend out. Also just an action track.

Character script 2:
If I add it to the root, I get this error – it needs to be on the skinned mesh with the blends to work. I am unsure if this is by design.

NullReferenceException: Object reference not set to an instance of an object

Slate.CharacterInspector+<>c.<OnInspectorGUI>b__10_0 (UnityEngine.SkinnedMeshRenderer s) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Characters/Editor/CharacterInspector.cs:74)

System.Linq.Enumerable+WhereArrayIterator1[TSource].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)

System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)

Slate.CharacterInspector.OnInspectorGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Characters/Editor/CharacterInspector.cs:74)

UnityEditor.UIElements.InspectorElement+<>c__DisplayClass58_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <1b64b06f536e44ebb2ace8cd6da8538a>:0)

UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Thanks
Cas