Please note that the position of the character, is actually the same in both situations. It is rather his animation/pose that change. The reason for that is because if the Animator Track does not have any Animation Clip at the current sampling time, it will place the character at its default (Animator-wise) pose. This default pose is something that is controlled by Unity’s Animator system. There are two solutions to work with this:
1) To have at least one Animation Clip always present along the range of the Animator Track (and thus the cutscene).
2) To assign an Animator Controller to your Animator component and have inside a default state. If done so, the default state animation of the assigned controller will play when there is no Animation Clip present in the Slate Animator Track.
Please let me know if the above work for you.
Thanks!
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