Yeah, the callback is the way I said about do by myself. If there is no other built-in feature, I will Stick to this path.
At least for one-shot sound, if the time gap is longer than the length of the audio, then just stop the audio. If the PlaySound is not triggered yet, trigger it first and check the length. This will suit most of the need. As the audio I want to sample is mostly BGM and Dialogue
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