The “Match Transforms To Target” should do exactly what you are expecting. The problem here might be that the Chan model animation is not using Root Motion, but instead the animation is an offset. This means that Chan model Transform values remain at 0,0,0. You should be able to confirm this if you select Chan and inspect the Transform position values.
One solution would be for Chan’s animation to be made so that it uses Root Motion, while another solution here would be to set the Target for “Match Transforms” clip to be some child gameobject of Chan which is actually moving (eg the hips).
Please let me know if the above help and clarify the issue.
Thank you!
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