Regarding the first issue, the next version will include a fix so that that there is no problem if the animation clip is over the cutscene length.
Regarding the second issue, I have just updated the playmaker integration package so that now the Play Cutscene action includes an Event parameter that is called when the cutscene is finished, so that you can make a custom transition. You need a custom transition since the Finish event is never called in your case because the Bool Operator is called “every frame”. Please re-download the integration package from the downloads page and let me know if that works for you.
Thanks!
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