I updated Slate to the latest version “Version: 2.1.5 • Apr 3, 2022”
The Post Processing Volume Layer in Director Camera inspector is now set to Post Process layer.
The setup in ★ Director Camera Root / Render Camera looks like this.
I see there is a Quick Volume auto generate by Slate while cut-scene playing.
I tried to toogle the Focal values in the cut-scene editor, but not thing changes. (The value on Quick Volume did follow the value I edited from cut-scene editor, but no visual change happened.)
There is another global Volume in the game, which is the one I used for gameplay. I noticed the component is called “Volume” instead of “Post-process Volume”.
“Volume” came from namespace UnityEngine.Rendering
“Post-process Volume” came from namespace UnityEngine.Rendering.PostProcessing
Please continue to the next reply…
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