Reply To: SLATE Bug/Request list #1

Slate Forums Support SLATE Bug/Request list #1 Reply To: SLATE Bug/Request list #1

#251
Gavalakis
Keymaster

Hey,

Let me address the questions/issues in order.

1. If you are using Unity 5.4 at the moment there is an issue due to a change they made in 5.4. I have already submitted a fix to that. In Unity 5.3 this should work fine. Are you on Unity 5.4?

2. Within the preferences (top right gear icon), there is an option to “Auto-Key Frame Zero”. When this is enabled, time 0 (meaning the first key) is automatically keyed to the current values of the object. This is mostly a convenience preference. If turned off, you will be free to change the key, but when you revert/exit from the clip the shot will not reflect the first key.

With that said, and because camera shots are special, in the new version the first key will be free to alter in both cases and as you expect, it will affect the linked shot’s gameobject correctly. So basically, this is now fixed to work as expected 🙂

3. I will take a look at implementing separate properties filter for curve editors in the next version. I originally thought of not splitting the x,y,z etc respectively, for convenience and simplicity.
Can you please expand a bit on the context menu filtering part though?

4. Do you mean a way to scrub/set time of the cutscene within the inspector of a clip? If so, yes I will add this in the next version as well 🙂

Let me know.
Thanks!

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