Reply To: Prevent Action from firing when cutscene starts at time > 0?

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#2534
dgoyette
Participant

Thanks, that does the trick.

It does, however, have one downside: If I actually have the clip start at t=0, it will never play that clip, since root.previousTime will be zero in that case. A simple workaround for that is I just won’t put these clips exactly at t=0, and I can put a warning on OnEnter if startTime == 0.

So, works well for my purposes. Thanks again.