Reply To: Can we save while the runtime-editor?

Slate Forums Support Can we save while the runtime-editor? Reply To: Can we save while the runtime-editor?

#2666
jameschen
Participant

I got it.
The cutscene saves as a prefab, so just use the prefab save function when running unityeditor.
`PrefabUtility.SaveAsPrefabAssetAndConnect(cutscene.gameObject, path, InteractionMode.AutomatedAction);