Slate Forums › Support › Can we save while the runtime-editor? › Reply To: Can we save while the runtime-editor?
I got it. The cutscene saves as a prefab, so just use the prefab save function when running unityeditor.
jameschen wrote: `PrefabUtility.SaveAsPrefabAssetAndConnect(cutscene.gameObject, path, InteractionMode.AutomatedAction);
`PrefabUtility.SaveAsPrefabAssetAndConnect(cutscene.gameObject, path, InteractionMode.AutomatedAction);