I thought about something like a button, onClick generates a hidden gameobject, the animator component gets a speed of zero and you’ll walk through the frames with animator.time=framecount/60f; and save the position in a curve or path. With an extracted path we could make slight adjustments to the position, if “straight forward” is not fully true.
Next weekend is my first work-free weekend since.. 3 months. Maybe I can learn how your system works and try it myself.
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