The animator.playbackTime is exactly what is used with the Mecanim Track, which only works when there is a recording to playback (animator.StartRecording, animator.StartPlayback).This works fine with the Mecanim Track and that is why root motion also works with that track as well.
The problem is that right now, recording does not work with Unity’s Playable API. I bet this is something that Unity will fix shortly though.
By all means though, if you come up with any solution, I’d be glad to hear it out, but make sure to enjoy your well deserved weekend 🙂
Thank you!
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