The first idea I had was to set the character’s head as parent of the Render Camera at the moment i needed on the camera track and reset it when not needed anymore (it also works), but your proposal is better in my opinion. The thing i didn’t know was the the cameras shots gameobjects had no need to be under the [Camera shots] game object.
Thanks again
You’ve made the better cutscene tool for unity !
Stephane
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