So, unfortunately this is currently not possible to do, because when a cutscene begins play, all Actor Groups that have a ‘null’ actor target gameobject, are disabled on purpose so that there are no errors thrown and so that the cutscene plays even though some actors are missing.
So, assigning a gameobject as the actor of a Group while the cutscene is already playing will not have any effect right now since the Group becomes disabled on start if it’s actor gameobject is null.
Thus, I will have to make some core changes before this is possible. When this is done, I will also add an option in the “Instantiate GameObject” action clip to optionally assign the instance to an Actor Group. I will work on this update as soon as possible.
Would this work for you?
Thanks!
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