Right now, Image Effects attached to the master Render Camera are enabled across the whole cutscene length so that the whole cutscene has the same image effects applied instead of having to re-attach and copy-paste image effect settings across all camera shots, all the time and whenever a change is needed, which is what other Unity sequencers do and is quite painful to manage.
Your case is a bit different though and you can if you want, use a Property Track in the Director Group to enable/disable or even animate Image Effects across the timeline.
A possible feature that comes in mind for the future based on your use case, would be to have a list of the image effects in the Camera Shot inspector to selectively set per-shot, which effects would be enabled in that specific shot. I will certainly take a look at this feature.
Let me know if using a Property Track in the Director Group to animate & enable/disable image effects work for you, as well as if the above suggested future feature would be something you would like to have. 🙂
Thanks
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