I’ve made test and you’re right, it’s DirectorGUI which is responsable for the black screen.
It seems that the problem is that my menu looping cutscene does not have any fade (because it loops).
When i play another cutscene from inside the game, these cutscenes have blendout with a fade which finish with a fadeColor of 0,0,0,1 in OnGUI of DirectorGUI
When i go back to the game menu there an OnGUI called from Unity (from DockArea…) and because fadeColor is still to 0,0,0,1 the screen is made black
I have made a test in a build version and the problem is also present so not only an editor problem.
I think that some things are missing to be reset to default after cutscenes are over.
Any idea when the next release will be available ?
Thanks
Stephane
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