For importing models and animations in Unity, there is a lot of documentation about it in the Unity manual. Basically, you need to import your model and your animations as separate files, with the animation related FBX files having a special suffix “@”.
For example if your model FBX is named “John.fbx”, then you would import separate animations for john by exporting each animation in a separate FBX file named for example “John@Idle.fbx”, “John@Walk.fbx” etc.
Then in Slate, all you have to do is:
– Create an Actor Group for John, by drag and dropping the John gameobject from the Scene Hierarchy tab and into the Slate window.
– Create an “Animator Track” if you are using Unity 5.4 (highly recommended for Slate), or an “Animation Track” if you are using Unity 5.3.
– Add a “Play Animation Clip” action in that track by right clicking on the track.
– Select the Animation Clip you want to play in the inspector of that action clip added in the track.
Let me know if that helps or if you want more information. I will also create a more detailed step-by-step in the documentation as soon as possible.
Cheers.
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