Sure. 🙂 The thing I am waiting for is for Unity to expose the ‘AnimationLayerMixerPlayable’ class which right now is still an internal experimental feature, probably due to the fact that it’s still not fully working yet.
Regarding Legacy animation usage in Slate, after both the model and animations of the model are set to import against “Legacy” in the the “Rig” import settings tab, in Slate they should work with the “Animation Track” correctly. I have tested this with several character from the asset store. Maybe something going on specifically with your character. Is it possible for you to send me the character to check it out and see what can potentially be wrong here?
Thanks in advance!
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