The good news is that this is actually hidden rather than removed completely, before I decide to actually remove it. To bring this option back, please open up CameraShot.cs script and remove the [HideInInspector] in line #42, which is just above the line reading public ShotAnimationMode shotAnimationMode = ShotAnimationMode.UseInternal;
The reason I was about to remove it, is that I want to create a more thorough and better way to handle camera animations exported from external DCC like Max, but until that is done, I will keep this option there since you use it and maybe others do as well.
Let me know if you have any problems with the directions above on how to re-enable the feature back.
Thanks.
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