I think Master Audio is most suited for gameplay dynamic audio playback, like playlists, audio variations etc, while within a cutscene, things tent to be more deterministic (and of course there need to be editor preview). What kind of integration with Master Audio do you suggest though?
As for Dialogue System support in NodeCanvas, yes, I can create such an extension and upload it within the next couple of days. Since NodeCanvas includes a Dialogue Tree system, such an integration was very rarely requested.
Thanks!
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