Reply To: Master Audio Support

Slate Forums Support Master Audio Support Reply To: Master Audio Support

#686
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Thanks for the dialogue system extension. Yes that’s true, I also use Nodecanvas dialogue tree for most of my project for convenience except for big games where I use dialogue system.

It would be useful if we have the option to play sound through the method MasterAudio.playsoundandforget() rather than through audio clip and audio source. And to be able to trigger a sound clip in the play list. I’m hoping we can view their audio graph/plot much like how we can do it for audio sources now. Not sure if we can access the reference to the audio clip in the master audio component to do that.

This may be useful for cutscenes in sound ducking, randomizing volumes and such. Also more and more I’ve been using slate without the director track, so it functions more like a timeline animator for my VR application where we don’t want it to control the maincam. Integration with the master audio system will make it less messy if I use the master audio system throughout. But it’s just a request. If it’s too heavy it’s fine if you can’t implement this. Thanks.

Best Regards,
Isa