I am sorry, but that is not possible right now with the Follow Path clip.
You may want to alternatively use the new “Animate On Path” action clip though (also found under the “Paths” category) to have total and finer control over the position of the gameobject on a path, by animating the “Position On Path” parameter.
In that clip, a value of 0 means start of path, while a value of 1, means end of path. As such you can create an ease in or out, simply by modifying the parameter curve.
Let me know if that works for you.
Thanks.
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