Animator IK’s are unfortunately only available by Unity when the animator component is using an Animator Controller, which is what the Mecanim Track is doing. The Animator Track though does not at all use an Animator Controller, but rather the new Unity’s “PlayableAPI” and as such IK features are simply non-existent, and the reason why “LookAtIK” action clip can not work with the Animator Track.
Slate though, includes a simple alternative for that, the “Character/Head Look At” action clip, which can also work alongside with the Animator Track. For this clip to work though, you will need to attach the “Character” component on the actor gameobject and set the “Neck” and “Head” references accordingly.
It is a simple Head Look At solution at the moment (No IKs involved)
Let me know if it works for you.
Thanks.
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