Yes, This is not a bug. The Blend Out parameter on the Follow Path clip is implemented so that it returns the object smoothly to it’s initial position/rotation and not implemented to be used for a slowdown effect. You can of course set BlendOut to 0 if you don’t want this to happen.
Please use the ‘Animate On Path’ clip if you want finer control over the speed with which the object is following the path.
Alternatively, you can of course also animate the object’s position with keyframes, using an Animate Properties Clip.
Thanks.
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