In fact, there are still problems.
When ‘Match Main’ is off, clipping values of render camera are not used. The only way to fix the problem is to change the values of the real render camera, by hand at runtime, which is quite annoying.
If ‘Match Main’ is on, the render camera values do not reflect values of main camera (always .01 and 1000), then the Near Clipping plane of the main camera is resetted to 0.01, after play.
Clipping values of original cameras shots, even if they are not used, are resetted to 0.01, after play.
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