After:
if (playingDirection == PlayingDirection.Forwards)
{
if (currentTime >= previousTime) currentTime += delta;
}
else
{
if (currentTime <= previousTime) currentTime -= delta;
}
2, TriggerBackward In TimeInPointer, this is for click on timeline not call onEnter when clip startTime = 0
Before:
if (currentTime < target.startTime || currentTime <= 0)