Reply To: Simple Actor Movment

Slate Forums Support Simple Actor Movment Reply To: Simple Actor Movment

#782
Gavalakis
Keymaster

Hello,

1) I will update the PathfindTo clip to smooth the path generated in the next version. Right now the path used is the raw path generated by Unity pathfinder. That is a nice suggestion. Thanks!

3) That was indeed a bug. I’ve send you a fix to your registered email account.

2 & 4) When using Root Motion, the root motion data is taking over the position/rotation of the actor gameobject completely. Using Root Motion AND animating the actor position/rotation through other means (eg FollowPath) at the same time, is not something that will work correctly at least right now. I would really suggest not to use Root Motion if you want to animate the character’s transforms through other means.

You can use a Properties Track or Animate Properties clip to manually animate the actor’s position/rotation along the cutscene time and with fine control. This is a more traditional way and may require more work, but unfortunately the pitfalls of using Root Motion are common in all cinematic/cutscene sequencer tools I’ve ever seen (taking into account other game engines as well).

Having said that, I am already looking at ways to bypass this problem and allow usage of root motion along with other animation means to work correctly.

Thanks.

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