I could add an option to bake an Animate Properties clip or Properties Track down to a Unity Animation Clip, but even then, Animation Clips created in Unity can not be exported to be used in any other DCC like Maya. That kind of makes sense though, since the general workflow with Unity is to import assets, Unity being the final tool for them to be used, rather than the other way around 🙂
So unfortunately the short answer is that this is not possible, but I am interested to know more for your use case.
Can you please post a screenshot, or explain more of what you’d like to have baked for example?
Thanks.
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