Hi, thanks for the reply! What I’d like to do is bring a bunch of animation pieces (blinks, head animation, body animation, etc.) into slate and piece them together with layering to make a character performance over a long dialog track. Then I’d like to be able to bake all those layered animations (eyes, head, body) down into a single animation track that can be exported as an .fbx file and brought back into maya for polish or brought into another rendering program to be rendered out as a high quality movie file.
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