Thanks for the clarification on the use case.
Unfortunately this workflow is quite a bit beyond the scope of the use case for Slate :/, since Slate is designed for playing cutscenes within Unity, or render them with the Image Sequence Renderer provided. Exporting to fbx alone is quite a complicated task.
Have you tried Maya’s 2017 Time Editor tool though? I think it will work great for your case, considering that you want the final destination to also be Maya as well and not Unity.
Thanks.
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