Hmm. Are you saying that while in play mode, a cutscene is started, the rest of the objects outside of the cutscene are frozen?
In play mode, objects outside of a cutscene are not affected at all and will continue doing what they were doing (eg animating). Starting a cutscene does not “take over the world” 🙂 to a still. The only objects that are affected when a cutscene is started, are the objects the cutscene affects (target GameObjects of Actor Groups), but even those are not affected animation wise, unless you have an Animation, Animator, or Mecanim Track added to that Actor’s group.
Can you please share a screenshot of your cutscene, or better yet send a test project to support_AT_paradoxnotion.com to check this out.
Thanks in advance.
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