Hey,
Unfortunately I already looked into this, but haven’t yet found a better solution as of now, or the reason this is caused. I suspect that this is just how Unity’s Playables (more specifically AnimationMixerPlayable) works, upon which the Animator Track is build on. Regardless of whether this is true or not though, I will of course keep looking at this and hopefully improve it to avoid this issue caused when the speeds of blending clips are different.
Thanks.
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