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#917
jedinizar
Participant

just a small addition I tried with a script to slide the door as well

public Transform target;
public float speed;

void Start()
{
float step = speed * Time.deltaTime;
transform.position = Vector3.MoveTowards(transform.position, target.position, step);
}

and attached the script to the door then I set the “set Behaviours active state” but still the script change to enable but nothing happen