Okey, thank you for your response.
I figured out how to explain properly.
We have a cutscene, there are a lot of different animations, sounds and states in it.
Also the cutscene has divided into some sections.
I want to play different sections in different cases.
Problem:
When cutscene mode set to SKIP it doesn’t revert all states to initial status
Rewind mode works perfect at first glance,
because when I want to jump to another section using PlaySection()
it reverts all things to initial positions, states, etc.
*If cutscene play I stop it and then use PlaySection() to rewind all states before play section*
It is exactly what I want. But here is some weird situation.
When I use PlaySection() in this “rewind” mode overall play speed becomes faster
and reusing this method multiplies this effect. How to avoid this?
I need this rewind mode because, for example, my objects should to reposition yourself back when I rewind back.
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