Hey,
Sure! I’ve just added this and will be present in the next version. If you want to add this now manually, you can open up AnimatorTrack.cs and do the following:
– Add a field at the top public float basePlaybackSpeed = 1f;
– Find line in OnUpdate method that reads basePlayable.time = time; and change it to basePlayable.time = time * basePlaybackSpeed;
Let me know if that works for you.
Cheers!
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