Reply To: Pathfinding Across Stairs

Slate Forums Support Pathfinding Across Stairs Reply To: Pathfinding Across Stairs

#991
Gavalakis
Keymaster

Hello,

The height of the navmesh is not ignored, but indeed, the object is rotated to be perpendicular, which I agree it can be a problem. I have attached for you here an updated version of the PathfindTo clip, that makes the actor only rotate in it’s y axis.
Please let me know if that works for you. This update/fix will of course also be included in the next version.
Thanks.

(PS: I’ve also replied to your other post :))

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