Hi.
I upgrade to 1.8.0f1.
I add a Skinned Model actor to SLATE, and I add Animator Track to this actor. Animator Component is the actor’s child gameObject component, not this actor self have the component.
Then I add Animator Clip to this Animator Track, and report error:
MissingComponentException: There is no ‘Animator’ attached to the “sample” game object, but a script is trying to access it.
You probably need to add a Animator to the game object “sample”. Or your script needs to check if the component is attached before using it.
Slate.ActionClips.PlayAnimatorClip.OnEnter () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Directables/Clips/Runtime/AnimatorTrack/PlayAnimatorClip.cs:68)
Slate.ActionClip.Slate.IDirectable.Enter () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/ActionClip.cs:162)
Slate.AnimatorTrack.BakeRootMotion () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Directables/Tracks/Runtime/Actor/AnimatorTrack_5_6.cs:249)
Slate.AnimatorTrack.OnEnter () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Directables/Tracks/Runtime/Actor/AnimatorTrack_5_6.cs:73)
Slate.CutsceneTrack.Slate.IDirectable.Enter () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/CutsceneTrack.cs:116)
Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerForward (Single currentTime, Single previousTime) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/TimePointers.cs:36)
Slate.Cutscene.Internal_SamplePointers (Single currentTime, Single previousTime) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:524)
UnityEngine.Debug:LogException(Exception)