A Few questions before buying

Slate Forums Support A Few questions before buying

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  • #611
    firestar
    Participant

    Some preface: I’m thinking about on how to best create something like the Final Fantasy VII summons/Limit breaks (FFVIII, IX and X too just for reference).

    So basically some way to:

    1. Allow for camera movements around a char (not a specific one, most be able to be selected runtime)
    – These should be reusable, so that you would only need to create one sequence for a camera doing a 360 around a char, zoom in on a char and so on)

    2. Spawn particle effects, meshes etc. at specific times.
    3. Play different animations on either spawned actors or existing actors (think caster and target, i.e. casting animation, taking damage animation, other animations)
    4. Play sounds a specific times
    5. Send out events during the sequence (to deal damage, and so on)

    Specifically I’m looking at the summon and magic effects, which if you break them down, are essentially cutscenes, or atleast bears quite a resemblance to a cutscene.

    Would Slate be a good match for this. Can custscenes be saved as prefabs, so that they can be reused. It seems you can substitue some actors when playing the cutscenes, which means i could create a simple camera panning effect and then save that as a prefab and then reuse that on different actors/objects in the scene or different scenes.

    But even so, this looks so interesting that i might just buy it anyways 🙂

    #613
    Gavalakis
    Keymaster

    Hey,

    Thanks for your interest in Slate! 🙂
    Considering I understood correctly, then yes, Slate should be suitable. The good parts that I think would make Slate suitable for this, is the fact that the same cutscene can be played back exactly the same on different world coordinates. What I mean by that, is that all transform animations stored in a Slate cutscene, is local to the cutscene gameobject, so instead of animations playing (or instances spawned) in World Space, they do so in Cutscene Space if so required.

    Furthermore, before a cutscene begins play, it is indeed possible to set the target affected actors in runtime, so that the same cutscene can be played back with different target actors/objects.

    A cutscene can also be saved as a prefab (but not editable when it is a prefab) so that it can be spawned and be reused at different scenes. Of course, by Unity standards, Prefabs can not have scene object references, so after spawning the cutscene prefab, you should assign the affected target actors/objects.

    Finally, playing audio, playing animations, sending events, or instantiating objects at specific times is of course possible since that is what is all about 🙂

    So, yes. I think that Slate can work pretty well for what you are after and if there is something missing for achieving this, I’d be more than happy to add it.

    Let me know if you have any questions of course.
    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

    #620
    firestar
    Participant

    Hey

    Thanks for the answer, you have a new customer in the near future 🙂 Just need to save a bit up, cause looking at both NodeCanvas and NodeFlow also, and the total package seems to very interesting 🙂

    #621
    Gavalakis
    Keymaster

    Hey,
    You are very welcome and thanks a lot for your interest in the tools! 🙂
    If you need anything, just let me know.

    Cheers!

    Join us on Discord: https://discord.gg/97q2Rjh

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