Hi – I’ve been working with Unity Timeline and just bought Slate. I’m using Unity 2018.3.8f1 | 3D template
I want to set up a Pathfinding clip like in the gif on the Path documentation on https://slate.paradoxnotion.com/documentation/?section=paths. I set up the Animator Track, Paths Track and added the “Pathfind To” to the Paths Track – what did I miss?
In the Documentation steps, it is not clear on which object do I attach the “NavMesh” component to – my humanoid character or the Slate cutscene object? (I tried both).
My character is an imported DAZ Generation 8 Male character.
The error I get is “Actor <MY_CHARACTER> can’t pathfind to ‘XYZ position’”
Almost there – I baked the NavMesh and added a NavMesh agent to the character so now the path displays. However, the character is not moving down the path – do I need to script this? I thought it was handled “automagically” by your Pathfind to component?
You dont need to script anything for this to work. The character should automatically pathfind the path if a path is possible.
Do you maybe have any other action clips on that character that control it’s position? Do you maybe have an Animator Track with Root Motion enabled (in which case the Root Motion is taking over)?
Let me know.
Thanks.
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