I’ve had the following error occur at run time twice now, once in the Unity Editor in Play Mode, and once in a build of my game. Both times it has occurred, it has occurred in the same cutscene. However, most of the time when that cutscene plays it works fine.
I’ll most likely just recreate that cutscene from scratch, just to be on the safe side, but I figured I would post this in case the error means anything to you.
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C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(356):Error executing result(An invalid seek position was passed to thisfunction.)
This bug has already been fixed and is part of the new version that is sent to the asset store a few days ago. The new version is though still pending review, but it should go live in any day now, maybe even today :).
Thanks!
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