Hello !
I recently bought Slate and so far, am extremely satisfied with it !
As I was working on a cutscene, I tried used the action track Animator IK Control/Animate Look At IK, but it doesn’t seem to have any effect (no visible ones, at least).
Now, I’ve read that Character/Animate Look At should do the trick, except that it doesn’t take Body Weight into account, which would be a real time saver in my case.
I am using Unity 2017.3.1, the actor already has :
a Properties track
The Animator IK Control Track
two Animator tracks
The gameobject has an animator with no controller, and his humanoid avatar, as well as other components that do not influence animations.
I did see a forum post explaining that Animator track and IK Controls were incompatible, but the post was 2 years old and according to the changelog, the Animator IK Control Clips are new, so this might not be the case anymore.
If nothing works, I’ll resign to using the Mecanim track, which appears to not be recommended, but seems to be compatible with IK controls.
Thanks a lot! I am glad you like Slate so far.
Indeed, in the new version, IK Controls and Animator Track are compatible, but for the IK Controls to work properly, please make sure of the following:
1) You need to have an Animator Controller assigned to the Animator (even if only an empty one) and within that Controller, set the IK Pass checkbox to true. This is required for Unity to process any IK.
2) Preferably, the IK Controls track should be added above the Animator Track, so that it’s behaviour takes place after the Animator Track (since evaluation is happening from bottom to top).
Let me know if this helps or if you need any further clarification. 🙂
Thanks again!