Animator Track "PlayableGraph" Error

Slate Forums Support Animator Track "PlayableGraph" Error

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  • #1081
    tiwafic
    Participant

    Hi~
    I make a test Cutscene like this, it’s work good in most times.
    But still report some errors:

    This PlayableGraph is invalid. It may have been deleted.
    at (wrapper managed-to-native) UnityEngine.Experimental.Director.PlayableGraph:DestroyInternal (UnityEngine.Experimental.Director.PlayableGraph&)
    at UnityEngine.Experimental.Director.PlayableGraph.Destroy () [0x00002] in C:\buildslave\unity\build\artifacts\generated\common\runtime\PlayableGraphBindings.gen.cs:173
    at Slate.AnimatorTrack.Restore () [0x0005e] in E:\TestUnity\TestSlate\Assets\ParadoxNotion\SLATE Cinematic Sequencer\Directables\Tracks\Runtime\Actor\AnimatorTrack.cs:273
    at Slate.AnimatorTrack.OnReverse () [0x00002] in E:\TestUnity\TestSlate\Assets\ParadoxNotion\SLATE Cinematic Sequencer\Directables\Tracks\Runtime\Actor\AnimatorTrack.cs:135
    at Slate.CutsceneTrack.Slate.IDirectable.Reverse () [0x00002] in E:\TestUnity\TestSlate\Assets\ParadoxNotion\SLATE Cinematic Sequencer\Framework\CutsceneTrack.cs:111
    at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (Single currentTime, Single previousTime) [0x00064] in E:\TestUnity\TestSlate\Assets\ParadoxNotion\SLATE Cinematic Sequencer\Framework\TimePointers.cs:74
    at Slate.Cutscene.Internal_SamplePointers (Single currentTime, Single previousTime) [0x000a9] in E:\TestUnity\TestSlate\Assets\ParadoxNotion\SLATE Cinematic Sequencer\Framework\Cutscene.cs:536
    UnityEngine.Debug:LogError(Object, Object)
    Slate.Cutscene:Internal_SamplePointers(Single, Single) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:538)
    Slate.Cutscene:ReSample() (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:573)
    Slate.CutsceneEditor:<OnGUI>m__5() (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:737)
    UnityEditor.EditorApplication:Internal_CallDelayFunctions()

    And then the Animator is not work.
    Please fix this, thanks.

    Unity 5.6.0p3
    Slate 1.70

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    #1083
    Gavalakis
    Keymaster

    Hello,

    Thanks for the report.
    Please try opening up AnimatorTrack.cs and replace line #273 with this code:

    This change should prevent the error and handle it correctly. If the error ever appears again, please let me know.
    Thank you.

    Join us on Discord: https://discord.gg/97q2Rjh

    #1084
    tiwafic
    Participant

    Thanks for your reply, it’s working good now.
    But report another error:

    NullReferenceException: Object reference not set to an instance of an object
    Slate.CutsceneEditor.ShowTimeLines (Rect centerRect) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:1764)
    Slate.CutsceneEditor.OnGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:683)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

    #1085
    tiwafic
    Participant

    Just curious, when you will release next version?

    #1089
    tiwafic
    Participant

    NullReferenceException: Object reference not set to an instance of an object
    Slate.Cutscene.Validate () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:774)
    Slate.Cutscene.OnValidate () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:997)

    NullReferenceException: Object reference not set to an instance of an object
    Slate.CutsceneEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:516)
    UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2397)
    UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1715)
    UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1585)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

    NullReferenceException: Object reference not set to an instance of an object
    Slate.Cutscene.OnDrawGizmos () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Framework/Cutscene.cs:1009)
    UnityEditor.DockArea:OnGUI()

    NullReferenceException: Object reference not set to an instance of an object
    Slate.CutsceneEditor.OnGUI () (at Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:644)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

    #1096
    Gavalakis
    Keymaster

    Hello,

    Next version will be coming this week.
    About the errors, can you please let me know WHEN these errors are happening?
    I honestly have not encounter any of these while working with Slate.
    What are you doing when these happen? Is there any way for me to reproduce these errors?

    Please let me know.
    Thanks!

    Join us on Discord: https://discord.gg/97q2Rjh

    #1104
    tiwafic
    Participant

    Thanks for your reply.
    I am sorry for I can’t give more infomations for now, because this is a temp test project..it’s happen very accidental, hard to descript the steps…

    Thanks again.

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