I have an animation clip that I’d like to be able to use as an idle, but in order to make it look right I’ll need to ping-pong it.
Unfortunately, Unity won’t allow me to ping-pong the clip itself, and SLATE doesn’t appear to allow us to ping-pong an AnimationClip either, just a whole cutscene.
I tried to get around this by using a sub-cutscene that itself is set to Ping-Pong, but that playback setting isn’t honored in the master cutscene.
Hello and very sorry for late reply due to summer vacation!
I have just added an option in the inspector of the Slate animation clip to choose either Loop or PingPong for the animation playback. I have attached the change for you here in a unitypackage. Please let me know if that works for you as expected.